Google Research was developing a novel AI-enabled fitness application using camera-based computer vision and 3D movement modeling — technology with no established UX precedent. The product would use a device's camera to analyze a user's movement in real time, provide form feedback, and track fitness progress without wearables or specialized equipment.
The ambition was significant: democratize access to high-quality fitness coaching by making AI the coach. But when I joined, the team had started development with almost no foundational user research — no validated user segments, no mental models for how people would relate to camera-based AI exercise feedback, and no UXR infrastructure at all.
Two parallel products were in development: a web application (further along, approaching an internal launch) and a mobile application (earlier stage). My role was to build the UXR practice from zero and support both — running at the tactical speed of sprint cycles while simultaneously doing the foundational research that would shape long-term product strategy.